| Release: 2001 Developer: Electronic Arts OS: 7 / 8 / 10 CPU: Quad Core 3.2 GHz GPU: GeForce GTX 1650 / Radeon RX 570 RAM: 4 GB Version: (Full Game) Latest version |
In 007: Agent Under Fire, users are immersed in a dynamic process. The campaign boasts an arsenal of more than fifteen different types of firearms, and each of them is modeled after real-life counterparts, but cleverly disguised with nicknames, which is a reference to the iconic weapons from 007 GoldenEye and The World Is Not Enough. In addition to traditional firearms, gadgets can be used, cleverly hidden in a mobile phone. These gadgets include a decryptor, a grappler, a laser, and a remote transmitter. A map is supplied to disrupt electronic signals, and a jetpack becomes a convenient addition to the agent's toolkit for quick air maneuvers. Throughout the game, opportunities are presented to creatively use the environment and gadgets. Whether it's taking out enemies, overcoming obstacles, or opening up alternate paths, gamers who use these moments earn Bond Moments, contributing to their score at the end of the level. One notable aspect of Agent Under Fire is the multiplayer mode, which can accommodate up to four players. A variety of arenas make for intense multiplayer battles, creating a competitive environment. Notably, the multiplayer also offers the flexibility of allowing one person to battle a computer-controlled opponent, providing an enjoyable experience for solo players or those looking to hone their skills against AI-controlled opponents.
007: Agent Under Fire screenshots:


