| Release: 25 June 2010 Developer: House of Tales OS: 7, 8, 10 CPU: Pentium IV 2 GHz (Dual Core 1,6 Ghz) GPU: GeForce or ATI Radeon 64 Mb, Shader 2.0 RAM: 2 Gb Storage: 4 Gb Steam Reviews:Mostly Negative Version: (Full Game) Latest version |
15 Days is a gripping story about a trio of modern Robin Hoods, radical activists who rob famous art museums. Stolen masterpieces are resold to private collections, and the proceeds are transferred to charities. The scheme works without failures, the police are powerless to influence the group of daring adventurers, but one day colleagues receive an order from an unusual client, and soon find themselves embroiled in a political conspiracy. From this point on, events rapidly gain momentum, and the characters are trying their best to get out of the web of dangerous intrigues.The plot of the point-and-click quest 15 Days is full of surprises, replete with sudden plot twists and animated cutscenes. The gameplay is based on searching and combining objects and solving puzzles. Too difficult tasks are skipped automatically so as not to slow down the dynamics of the gameplay, reminiscent of an interactive movie.Frequent crashes are among the unpleasant moments, despite the fact that there are no autosaves in the game. In order not to lose progress, it is recommended to save as often as possible. Sometimes the mechanisms of interaction between objects are completely unclear, which leads the player to a dead end. However, auto-skipping is intended for such a case. Every corner must be carefully searched, because the character cannot leave the location until at least one quest item remains on it. There is no task tracker, so you will have to rely only on your own memory and attentiveness.
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