Release: 2000 OS: 95 / 98 / 2000 / ME / XP / Vista / 7 Processor: CPU 266 MHz Memory: 64 Mb Version: Full Last Release |
Cultures: The Discovery of Vinland - is a real-time strategy with indirect control. It has elements of an urban planning simulation. Gameplay is based on the economic component. Battles are also available, then the battles are of secondary importance.
In other localizations, the product has a different name - "Nations: Viking Settlement". The title belongs to the German school of gamemaking and its gameplay reminds one of The Settlers series. In this project, you need to mine resources, build and develop settlements, establish production chains, raise the economy. The map includes not only the player's village, but other settlements as well. With them, you can establish relations with diplomacy. If an agreement cannot be reached, issues will have to be resolved by force. Military units the gamer is allowed to lead. You can't control the workers though.
Population growth depends on the number of marriages. You can marry both men and women and choose the gender of your future child. By the way, babies are brought here by a stork. The process of growing up is pretty fast. Humans accumulate experience, increase their ranks, and gain access to new professions. They can become foresters, builders, druids, mushroom pickers, scouts, hunters, fishermen, farmers, carpenters, bakers, and more. Each inhabitant needs food, recreation, family, religion, and fellowship. These parameters are influenced by many factors. For example: a Viking who is tired after work will recover faster if he sleeps in a comfortable bed, and will tire slower if he wears shoes. Meeting people's needs is essential, otherwise they will refuse to work or die. Keep track of your wards' desires with special IndiCators.
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