The cult project Master of Magic is divided into limited cylindrical worlds Arcanus, Myrror. The latter has become more similar to the familiar planet Earth after a nuclear bombardment with magic. Arcanus is distinguished by colorful landscapes, green grass, and Myrror is the complete opposite. Here are dark landscapes in brown, and crowds of monsters eager to completely enslave the already damaged world.Both locations are connected by portals through which you can move. Tactical strategy involves the development of your own cities. You can build various buildings in them - the list of possible buildings depends on the chosen race. Almost every built city has independent forts, where the population is extremely aggressive. Therefore, raids and robbery attempts are regularly carried out. Here is the choice - to destroy the enemies to the ground, burn all the buildings or try to capture, expanding your possessions.Types of magic:
- arcana - is distinguished by a small number of spells. To pump them up, you do not need to use books, available to all sorcerers;
- white - there are no combat castes, the possibilities for upgrading cities and controlled units are expanded;
- black - such sorcerers create hordes of armies from killed characters.
The Master of Magic combat allows you to use both standard types of combat, and non-standard ones with the help of summoned mutants. The unit receives exp, and over time becomes more powerful. Standard warriors are stronger than summoned ones. For example, people have paladins, having pumped them up to the Ultra-elite rank, the player receives weapons of mass destruction - they sweep away everything in their path.