| Release: 26 September 2017 Developer: Reikon Games OS: 7, 8, 10 (64-bit) CPU: Intel Core i5-760 or equal / AMD Athlon II X4 645 AM3 or equal GPU: GeForce GTX 460 / Radeon HD 6850 RAM: 4 Gb Storage: 10 Gb Steam Reviews: Very Positive Version: (Full Game) Latest version |
The protagonist of RUINER has unnatural abilities that he received through the use of high technology. The shooter is made in a cyberpunk setting, where the hero freely performs sideways dashes, and also uses a shield to defend himself from enemy bullets. The process begins with the open town of Rengok - a small location that serves as a hub. From here, the gamer goes to complete tasks.Upon returning to the city, the user observes how the situation here changes - the residents who were arguing before have made peace, and the lawbreaker asked the police for help. You can take a task from some residents, and from others - find out the future. A completed mission is a big plus to karma, a rating unit needed to move up the social ladder. The protagonist wears a helmet that does not allow him to speak, and therefore - to conduct dialogues, but can only nod.A top-down shooter made in a full cyberpunk atmosphere with its characteristic technological progress, neon and the decline of human morals. The game mechanics of the hero are closely connected with the story and the world, for example, the Dash skill the guy received as a result of leg augmentation, a swarm of nanobots that flies in special places has healing properties. In the process, the user moves mainly along straight linear corridors, collects karma boxes, and gets to arenas. Battles here are intense, where some enemies are strong and fight in close combat, while others are agile and can attack with grenades, defending themselves from bullets with shields, others are excellent shooters.At the end of each third chapter, the hero fights bosses, where it is necessary to correctly select skills, experimenting with the points received in the process. They can be reset and used for other skills. Battles are dynamic, and during the fight not only a dash is used, but also a slowdown in time. The weapons, the arsenal of which is presented in a large assortment, have limited combat effectiveness, for example, you need to think about what to fight opponents with - a gun, take a cold weapon or take a plasma weapon from an enemy. The game is hardcore, but not all damage can kill instantly, and checkpoints are at the beginning of all arenas.