| Release: 2008 Developer: Tilted Mill Entertainment OS: XP, Vista, 7 CPU: Intel Pentium 4 2,1 GHz, AMD Athlon 64 2100+ GPU: Geforce 5700 or Radeon 9200 RAM: 1 Gb Version: (Full Game) Latest version |
In SimCity: Societies, each building affects the appearance of the city, which is constantly changing. The main game feature is the social energy produced by each structure, which affects the appearance of the settlement. In total, up to 500 such buildings can be created in the city-building simulator. At the start, 2 options are offered for passing: go through the Training mode or proceed directly to the construction itself.First, you need to choose the difficulty level, landscape, mode - normal, with unlimited money, or with all buildings open, the frequency of random events. In the desired territory, the game does not provide for the laying of pipes and power supply lines - here the water is supplied automatically, and electricity through the air. Each building is represented in the form of buildings of 5 groups - these are houses, energy, workplaces, entertainment institutions, decorations, as well as the roads and stops related to transport, and parts of the landscape decor - plants, tiles, asphalt. To build a building in a town -planning simulator, a number of conditions regarding the population, and the indicator of social energies must be met. SE denotes the level of success of the city’s development in a particular direction, there are 6 - luxury, productivity, creativity, authoritarianism, spirituality, knowledge, where some buildings are reproduced, while others consume them. SE is indicated by the number of points produced, which affects the ability to create pumped houses, as well as a parameter indicating the presence of a separate type for a certain time. With a negative indicator, buildings lose their functionality. So the user gets one of 9 types of towns - normal, small, industrial, romantic, capitalist, cheerful, contemplative, authoritarian and cyberpunk, which imply separate types of premises.In SimCity City with Character, it is important to monitor two parameters - that the number of jobs available to settlers is equal to the number of able-bodied residents, and it is also worth monitoring their happiness. Mood is raised by cafes and pubs, churches and cinemas, museums and water parks, as well as the level of urban crime, health, pollution of the environment. The buildings themselves can bring profit - police stations, fire stations, there are some that do not affect the budget, and subsidies are not needed for the maintenance of schools, hospitals, universities. Residents are able to move themselves, communicate, go to work, to bars, ride public transport.
SimCity: Societies screenshots:





