Release: 2019 OS: 7, 8, 10 Processor: 2 GHz - Dual Core Graphics: Intel HD Graphics 4000 Memory: 1 Gb Version: v 0.2 | Early Access [New Version] |
Gameplay Songs of the Eons Combines elements of Strategy and Sandbox. The project is significantly different from games of a similar genre. Users will be immersed in a deep simulation, and there is no beginning or end to the walkthrough. The SotE universe exists for an infinite amount of time. All of the empires that exist in the world will fall at one time, as will the state of the gamer.
Here the player can pursue other goals, for example, to improve the entire planet after a few centuries, stop shedding blood on the wars or on the contrary, pollute the atmosphere and constantly fight. The entire map is dotted with different factions, neutral creatures, kingdoms of humans, elves, dwarves and other races. Artificial intelligence controls other factions, evolves and adapts to an ever-changing environment. Barbarians and monsters are constantly looking for battle and food, attacking small villages or waging wars.
Gameplay presented as 4X-Strategy. The user will have to interact with realistic systems of economy and ecology, as well as observe and keep up with the developing world. Different elements can affect the success of the kingdom, such as society, economy, battles, and more. Along the way, the state progresses, exploring new technologies, capturing new territories, finding allies or enemies (if the user wishes).
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Size: 177 Mb. Version: v 0.2 | Early Access [New Version]
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