Release: 2014 OS: 7, 8, 10 Processor: Pentium 4 2.4 GHz Graphics: 512 Mb - 1024 Mb / nVIDIA® GeForce ™ / ATI Radeon® Memory: 3 Gb Storage: 12 Gb Version: v 2.2 |
S.T.A.L.K.E.R .: Call of Pripyat - SGM 2.2 begins near the cordon at a military base. The main character, Degterev, is tasked with finding the commander of the checkpoint by the name of Medvedev. The modification includes three new locations: Cordon, Swamp and Red Forest. The main storyline has been completely rewritten, and new secondary tasks have been added to old locations. Many new types of guns, healers, armored suits, provisions, etc. All barrels and armor can be upgraded.
The NPC now has the ability to use first-aid kits and choose the best weapon for a more effective fight against the enemy. The dummy is able to take a rifle if the enemy is at a long distance or will use a pistol in close confrontation. If the enemy fights close, then the NPC will beat him in the face. The allies learned the skills of close combat with the use of the butt. NPCs hide in a shelter if they are seriously injured and begin treatment. In addition, they themselves can put improvements on the guns, including optical sights, silencers, grenade launchers, etc..
The assembly includes many small parts:
- old model of binoculars, but with improved textures;
- weapon packs STCoP Weapon Pack Final, Mini-fix 0.4 and SGM 2.2 ADAPTATION;
- the old position of the Bolt in the hands has returned;
- Shocker knife;
- retexture from PM from Jenek96;
- replaced textures of mutants, water, blood, flashlight and many other objects;
- decreased sight;
- redrawn various icons and many other details.
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Size: 4.77 Gb. Version: v 2.2
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