The House of Da Vinci 3 takes players to Renaissance Italy. The story once again tells the tale of Giacomo. This threequel concludes the plot of the entire trilogy about Leonardo da Vinci's friend's travels through time. The narrative is served through cutscenes (you can revisit them in the journal), notes and voiced dialogues. It picks up where Part 2 left off. Namely, with the attack of bandits on the protagonist. As a result, the legendary inventor's buddy is stuck in the catacombs. And his Oculus Perpetua device, which allowed for temporal leaps, crashed. The main character needs to fix this gadget. In addition to the new storyline, the developers have diversified the way they interact with the environment. Also the developers have slightly redesigned the interface.
Da Vinci House 3, like the previous two games, is a representative of the point-and-click adventure genre. The project was originally released on smartphones, then was ported to PC. The gameplay in it is linear. Many of the puzzles here consist of several smaller puzzles. For example, before solving a puzzle with a lever it must first be repaired. As soon as the player copes with a specific task, the objects associated with it cease to be interactive, becoming part of the scenery. The tasks themselves here are varied. Some of them force the user to go back in time to affect the present. The gamer can pick up and use items. At the same time, his inventory holds few items.
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