The protagonist of Warsim: The Realm of Aslona is the ruler of a certain kingdom in the middle of a fantasy world. His goal is simple - to keep his country existing as long as possible. At the same time, the conditions do not even mention prosperity. The main character's homeland should simply be on the world map, even if in the form of half-populated ruins. Therefore, the ruler can do whatever he wants with his power, because the game is a classic sandbox at its core. Gameplay Warsim: Kingdom of Aslona is an example of traditional old-school text RPGs. Actions of subjects are displayed in text on the screen, like all other actions of the surrounding characters. Commands must also be given using text sentences written by hand by the player. Even mini-games, such as drinking and snail racing, are presented in this way. Symbol graphics are shown on the screen only occasionally. However, in addition to freedom of action, the project also amazes with random generation:
- Countries. The protagonist's kingdom will be created procedurally and can be either prosperous or in decline by the beginning of the action.
- Races. The built-in generator is capable of producing 94,887,852 unique races with their own culture, appearance and customs.
- Characters. Each of which is unique and will never be encountered in other playthroughs.
- Environments. The landscape, other states, barbarian tribes, roads and dungeons - all this is not repeated in different saves.