| Release: 22 October 2019 Developer: Arcen Games, LLC OS: Windows 7, 8, 10 (64 bit) CPU: Dual Core (2.2 Ghz) GPU: NVIDIA GTX 510+, Radeon HD5900+ RAM: 5 Gb Storage: 4 Gb Steam Reviews: Very Positive Version: (Full Game) Latest version |
The events of AI War 2 take place 353 years after what happened in the first part. Asymmetric strategy and RTS in a space setting has a sophisticated AI that once captured the entire Galaxy. The gamer will have to find a way to outwit Artificial Intelligence, as well as travel across the galactic expanses, entering into battles with a mass of spaceships.Earthlings fought among themselves for 8 long hundred years for various reasons, but soon united in the face of a common misfortune. During the period of military actions, simple computers managed to pump up their abilities, so two AIs were able to outwit the scientists and escape from their control. The uprising began simultaneously on different planets, so people were unable to fight back against the smart enemy. Now the hero must side with humanity, fighting against enemies that are obviously superior in all respects. The map is created procedurally, based on many parameters, and has wormholes for movement. The strategy has 10 levels, the last of which, Doom, is extremely difficult. The player operates on one base, and the enemy has 79 such structures, which significantly exceeds the chances of winning. Here it is important to provide the base with resources, for example, metal, crystals, which are the basis of any construction. Energy is needed here to support the performance of units, and knowledge points allow you to study technologies, so the enemy at the start aims at mines for raw materials.Towers must be created near wormholes for defensive purposes. Combat units are limited in number. Here, the enemy AI adapts to the gamer's fighting style, gradually increasing its own power. AI progress gives hints about the frequency of attack of shock armies. If the user destroys the enemy's stations and special structures, then the enemy instantly raises the level of aggression. Reconnaissance is also used here, which gives out the degree of activity near important points, including the number of constructed buildings, units, resources. Armies are able to choose optimal targets themselves, using the guidance system and shelling enemy points. While on the planet, the research station gains knowledge points in the process, and soldiers receive improvements, pumping up the skill tree.
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