| Release: 14 August 2018 Developer: BlackFoot Studios OS: 7, 8, 10 (64-bit) CPU: Intel Core i7-4790K GPU: NVIDIA GeForce GTX 970 / AMD Radeon R9 290 RAM: 8 Gb Storage: 20 Gb Steam Reviews: Very Positive Version: (Full Game) Latest version |
GROUND BRANCH is a tactical shooter with deep customization of weapons and characters, where you need to think through every step in advance to complete the task. The arsenal consists of various pistols, carbines, combat, assault and sniper rifles, machine guns, submachine guns, and a variety of explosives, different types of ammunition, for example, there are hollow, subsonic, solid metal cartridges. The maps feature a dynamic change of time of day, weather conditions, where some elements of the environment change, for example, doors are closed or locked at night. There is also a system of exchange, selection and dropping of items, there is precise bullet ballistics with realistic penetration of the target. In case of injury, health can be restored only by providing first aid, and damaged parts of the character's body also suffer - he may limp or not fully use his arm. The ward and his equipment can be fully customized down to the choice of a vest, a platform for weapons, as well as a personal bag, where the things necessary for work are located. Here it is important to use equipment rationally, calculating the endurance of the shooter, because a large load will affect the speed of movement and productivity. The game focuses on teamwork in a cooperative, where shootouts can be entered in 2 groups of 8 people, who before each battle can practice on special sites and shooting ranges in order to perform the work as efficiently as possible. The shooter has a text chat for users to communicate in the process.The hero is able to take any stances, squats, act while lying on his stomach, and also put the weapon in various positions, for example, high or low combat readiness, tilt it or set free aiming. When completing tasks in a single Campaign, you will have to fight in different hot spots on the planet, where there is an intelligence interface for tracking new orders. Here the user himself chooses which task to go on. The missions here are non-linear, there are a couple of entry points on the maps, and enemies appear randomly, depending on the type of terrain and size.
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