| Release: 30 May 2019 Developer: Andrew Smith OS: Windows 7, 8, 10 CPU: AMD FX 8320 GPU: Intel Integrated Graphics 4000 RAM: 8 Gb Storage: 2 Gb Steam Reviews: Very Positive Version: (Full Game) Latest version |
In GTTOD: Get To The Orange Door, the protagonist can move quickly both on land and in the air. While running, he can slow down himself and time for a moment to make a successful shot at the enemy. The hero has 20 types of futuristic firearms in his arsenal. The machine guns have LED backlighting, and the pistol has a display with data on the supply of cartridges. In Quick Play mode, each location is unique because it is created using procedural generation, so no shootout will be similar to the previous one. There is a separate Workshop mode. There, the user has the opportunity to feel like a shooter developer, creating their own level from start to finish on their own. In GTTOD Get To The Orange Door, all locations are created in the retrofuturism style. The hero is surrounded by neon buildings and structures. It is easy to recognize the enemy in such a setting, because they all wear glowing red suits. Weapons and ammunition can be taken from killed enemies. The protagonist has only one goal - to do everything to get to the orange door. Rivals will attack in waves, and it is not necessary to kill every single one of them. The main thing is to survive. First aid kits and adrenaline syringes will help with this. In addition to the pistol and machine gun, the protagonist will have an assault rifle, a grenade launcher, and a supply of hand grenades. There is an opportunity to get a booster for each weapon.
GTTOD: Get To The Orange Door screenshots:







