| Release: 9 March 2020 Developer: ARC Studio OS: Windows 7 / 8 / 10 (64-bit) CPU: Intel Core i5-4430 / AMD FX-6300 GPU: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 RAM: 4 GB Storage: 7 Gb Version: (Full Game) Latest version |
SpiderClimber, while having a fairly simple story concept, places a heavy emphasis on in-game mechanics. So, any impact on the character or contact with the environment affects what happens to the hero. Here the focus is on the spider, who is stuck inside the ball. But he was still able to release a short thread, with the help of which he now clings to objects in the environment and moves forward. In addition, there is always a firefly next to him, illuminating the space around, due to which he moves in the right direction without fear.And although SpiderClimber is a classic platformer, everything around looks very natural, including both the foreground objects and the background. The essence of the passage is to help the spider get home, overcoming any existing obstacles. These can be old stumps, fallen trees, rock fragments or whole rocks, which are very difficult to cling to. Yes, the game is really difficult, and already in the first segment you will have to spend at least ten minutes to go around the hill. This happens with the help of a thread that can be launched into a point in space, and the character will immediately be drawn to it. Svetlyak, who is all the time, and when the hero makes another jerk, he instantly follows him. Periodically, luminous clots that can be collected by getting a few extra seconds of time are found on the way. There is also a time limit, and any delay will lead to defeat. And given the absence of control points, death will return the gamer to the very beginning of the level.
SpiderClimber screenshots:






