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Release: 1996 OS: MS-DOS 6.0 Processor: Intel i486 DX2 Graphics: SuperVGA / VESA / VGA Memory: 8 Mb Storage: 300 Mb Version: Full Last Release |
Action Syndicate Wars Set in the year 2191, 95 years after the end of the previous installment. At the start of the playthrough, users take control of a force called EuroCorp, which is at the height of its power. A megacorporation is able to control a planet with a large army, military technology and an incredible economy. The organization uses the CHIP implantation technology which is necessary to control the artificial intelligence.
The gamer is a newly hired corporate executive. The user will have to make corporate decisions while connected to a global communication network. Sometimes it is possible to control individual agents or employees of the Church of the New Age. In the process, the standard isometric style has been retained, while the pitch has changed, and the rotation control has also changed.
The user has over 20 quests to complete. Weapon energy, health and shields will be gradually recovered from agents. As they move through locations, wards will be able to pick up weapons. New items are purchased after completing technological research. Uzis, flamethrowers and miniguns are available for use at the start. By going through the difficulty, the gamer will unlock access to pulse laser rifles, electronic maces, plasma spears, or gravity cannons. All objects in the environment are subject to total destruction, and the currency earned is required for research and the purchase of equipment.
